

Learn through play. Understand through design.
Made to Be Played

Animal Game
A visual logic game where players build rules, test outcomes, and solve puzzles through creativity and strategy.
In this interactive puzzle game, players use a drag-and-drop interface to design custom rule sequences that guide a character to its goal.
They explore logic through experimentation — testing, tweaking, and discovering new solutions.
Key Features:
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Visual rule-building system using drag & drop
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Create logical chains to complete each challenge
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Try different combinations and strategies
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Levels progress in difficulty and introduce new mechanics
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Designed to enhance problem-solving and critical thinking
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Bright visuals, intuitive UX, and rewarding feedback
By the end of the game, players develop a deeper understanding of cause and effect, logic, and systematic thinking — all while having fun.
From Illustration to Playable Screen
On the left: the original illustration, shown without interface elements – to highlight the full visual design.
On the right: how the artwork looks in-game, integrated with progress markers, UI components, and user interaction.
The goal was to create a playful and clear environment that supports both visual storytelling and smooth gameplay for young users.





Unlocked & Locked Stages – Visual Progression System
Players advance through a world of stages — some are available right away, while others are unlocked gradually as they play.
This screen shows the visual difference between unlocked and locked states, using consistent style and friendly characters to guide the experience and keep motivation high.
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Unlocked
Full-color illustration, character visible – stage is available to play.
Locked
Dimmed visual with a lock icon – stage is locked until progress is made.
Icons That Drive the Gameplay
In the games I design, icons are more than just visuals – they’re interactive tools that guide the player.
Whether it’s a clickable button, a character action, or part of a game mechanic, each icon is custom-designed to match the content, age group, and game flow.
Here you can see examples of icons I created — and how they come to life within the game interface.

Aimal Game
where design, gameplay, and imagination meet.